
In the same way that Downes throws everything at the wall in bringing Travis to life, Suda51 and the game’s entire design team do the same for how they choose to tell the story. It’s truly one of my favorite performances I’ve ever heard in a video game, and it’s a great reminder as to why Travis is still a beloved character. He’s still as hot-headed and bloodthirsty as ever, and Robin Atkin Downes gives it everything he’s got in bringing Travis to life, fully diving into every line with gusto and a lack of self-consciousness, no matter how cheesy or ridiculous the situation. Giving Travis something and someone to care about other than himself made me feel more invested as a player, but Suda51 doesn’t go completely overboard in making Travis a softie. There’s Badman (with whom he developed a friendship in Travis Strikes Again), Bad Girl (or “Charlotte” as he calls her, to her chagrin), Shinobu, and of course his cat, Jeane, who has a more pronounced role in this game. Travis wants to save Earth, of course, but he also has a vulnerability when it comes to the other people in his life. Maybe it’s a product of Travis nearly reaching middle age and having kids, or maybe it’s Suda51 reacting to the times and realizing that he has more to say with this character beyond making him a total psychopath with the style sense of a 1950s greaser. Obviously, the story still gives him a leaderboard to climb and people to kill, but there’s more on the line than just his pride, ego, and a chance to get down and dirty with Sylvia. Now it’s up to Travis and a few other familiar faces to take down FU and his nine cohorts to rise in the Galactic Superhero Rankings and save the planet.Īt the risk of taking Travis Touchdown’s journey too seriously, what’s fun about No More Heroes III’s story is that it allows the “creepy otaku” and bloodthirsty assassin to have a goal that’s slightly outside himself.

Instead, an alien named Prince Jess-Baptiste VI (or, as he’s colloquially known, Prince FU) has returned to Earth (and to his human friend, Damon) after visiting it as a young prince to basically conquer and destroy it-even as he refers to himself and his underlings as Galactic Superheroes. Set in and around Santa Destroy, No More Heroes III once again sees Travis Touchdown climbing the ranks as a “passing assassin,” but this time he isn’t necessarily fighting other human assassins. It also does some things that might surprise (for better or worse) longtime fans of the series, and I’m (as the kids would say) here for it.
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No More Heroes III-the first mainline entry in the series since 2010’s No More Heroes II: Desperate Struggle-doesn’t just buck expectations of what a “normal” hack-and-slash action game should be. You don’t play No More Heroes games for the hack-and-slash combat or the graphics you play them to spend time with Travis Touchdown and vacation in the Garden of Madness.

No More Heroes is one of those series that transcends the normal considerations of “gameplay” and “story.” It’s all about the attitude, the tone, the fever-dream world.
